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Telephone Cell: 917 715 2119 E-mail: animation03@yahoo.com Website: hiddengraphics.com |
Adam Jaskiewicz Animator
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Objective |
Bringing life to 3d characters using principles of
traditional animation, and work for a |
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Education |
Jason Ryan
Animation
Summer
– Present 2008 |
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Work experience |
Character Animator - animated characters for pre-viz
shots 3d Animator - animated and prepared PRE VIZ shots for final commercial production using mocap data. Character
Animator - Planned out shots using 2d Flipbook and animated birds for
an IBM Green WEB Spot. Nokia 3DModeler/Texture Artist OddCast,inc - Converting low resolution 3d models for real time export to web, and painted textures - http://content.oddcast.com/host/nokia_/nokiaShell.swf 3d Animator Brand New
School - Rigged
hands as part of a 3d logo for HP spot. Roto work OddCast,inc - Tracked 3d faces in Maya for export on the web as part of an avatar creation for Bridezilla and Hyatt 3d Animator -abstract 3d geometry and camera animation/texture
rendering 3d Animator - O2 Commercial background robot and fairy animations. 3d Animator - Animated
Pegasus for UA 2008 Summer Olympics pitch. 3dAnimator - animated a swarm of
mosquitoes. -rigged/animated smiley face and
a tongue. 3dModeler/Texture Artist - 3D
Artist for an award-winning high-definition short film promoting the 2005
Volvo V50. - The film was released in
September 2004 and since gained awards in 2005 Machinima
Film Festival and 84th Annual Art Director’s Club. - Responsibilities include creating
3d models and textures for various environments for export to a real time
game engine. |
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Skills |
Character Animation, Rigging, Modeling,
Fine Art. - Character animation, acting and performance. - Extended understanding of the animation principals. - Full understanding of character animation work flow. - Character development from 2d conceptual sketches to 3d output using Maya. - Preparing models for animation by skinning, rigging and using set-driven keys, and expressions for complex definition of movement. - With a use of deformers or joints, create blend shapes for facial deformation and expression. - Understanding various modeling techniques using n.u.r.b.s, polygons, and subdivisions surfaces. - Extended understanding of human anatomy and how it applies to animation. |
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Computer Skills |
Software |
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Interests |
Martial Arts (competed in JUDO 3 years in a row, Practiced Progressive Martial Arts), DJ/Mixing (Progressive House, Tribal, Trance), Film, Story Telling, Acting (Stanislavski Technique), Philosophy, Concept Art. |