Telephone

Cell:     917 715 2119

E-mail: animation03@yahoo.com

Website: hiddengraphics.com

 

                       Adam Jaskiewicz                      Animator

 

                                       Objective

 

Bringing life to 3d characters using principles of traditional animation, and work for a
company that will help me advance as a character animator.

                                      Education

Jason Ryan Animation                                                        Summer – Present 2008
Character Animation Training
K Lango Animation Studio     
Character Animation Mentoring Program.                                                     Fall  2006
Masters of Science in Digital Imaging and Design
New York University  Center for Advanced Digital Applications                       2003-2005 
Bachelors of Fine Arts             St John’s University                                   1998-2003 

 

                       Work experience  

Character Animator                             
Panda Panther                              New York, New York                         December  2008   

 

- animated characters for pre-viz shots

3d Animator            
Charlex/321Launch                        New York, New York                       November 2008

 

- animated and prepared PRE VIZ shots for final commercial production

   using mocap data.

Character Animator                             
The String Theory                           New York, New York            August-September 2008

- Planned out shots using 2d Flipbook and animated  birds for an IBM Green WEB Spot.  

 

Nokia 3DModeler/Texture Artist

OddCast,inc                                 New York, New York                               July 2008

- Converting low resolution  3d models for real time export to web, and painted textures

- http://content.oddcast.com/host/nokia_/nokiaShell.swf

3d Animator

Brand New School                         New York, New York              June 2 – June 6 2008

 

- Rigged hands as part of a 3d logo for HP spot.

Roto work

OddCast,inc                                 New York, New York                  March – May 2008

 

- Tracked 3d faces in Maya for export on the web as part of an avatar creation for Bridezilla

   and Hyatt

3d Animator                             
MTV                                             New York, New York                        December 2007     

-abstract 3d geometry and camera animation/texture rendering

3d Animator                             
Smoke & Mirrors                            New York, New York           October – November 2007     

- O2 Commercial background robot and fairy animations.

3d Animator                             
The String Theory                           New York, New York                        September 2007   

 

- Animated Pegasus for UA 2008 Summer Olympics pitch.

3dAnimator
RhinoFx  Project OFF Spray           New York, New York                        April – May 2006

- animated a swarm of mosquitoes.

-rigged/animated smiley face and a tongue.

 

3dModeler/Texture Artist
Furnace Media                              
New York, New York                           Summer 2004 

 

- 3D Artist for an award-winning high-definition short film promoting the 2005 Volvo V50. 

- The film was released in September 2004 and since gained awards in 2005 Machinima Film Festival and 84th Annual Art Director’s Club.

- Responsibilities include creating 3d models and textures for various environments for export to a real time game engine.

 

 

 

 

                                                Skills

Character Animation, Rigging, Modeling, Fine Art.

- Character animation, acting and performance.

- Extended understanding of the animation principals.

- Full understanding of character animation work flow.

- Character development from 2d conceptual sketches to 3d output using Maya.

- Preparing models for animation by skinning, rigging and using set-driven keys, and expressions     

  for complex definition of movement.

- With a use of deformers or joints, create blend shapes for facial deformation and expression.

- Understanding various modeling techniques using n.u.r.b.s, polygons, and subdivisions surfaces.  

- Extended understanding of human anatomy and how it applies to animation.

 

                           Computer Skills

Software
Windows 2000/XP Professional, and Mac, .Maya 7/8.5, Adobe Illustrator CS, Photoshop 7, Adobe Imageready 7, Adobe Aftereffects and Adobe Premiere.

                                         Interests

Martial Arts (competed in JUDO 3 years in a row, Practiced Progressive Martial Arts), DJ/Mixing (Progressive House, Tribal, Trance), Film, Story Telling, Acting (Stanislavski Technique), Philosophy, Concept Art.